Ozmoo Online

Ozmoo Online

[Switch to Ozmoo Online for Acorn]

Latest news

2024-05-18: Made a random PunyInform file the default when entering the site. When uploading a file, auto-select it. Ignore case when sorting files to list under Your Files.

2024-05-17: Updated to Ozmoo 14.24, fixing a 40s pause when doing save or restore on MEGA65. See releases for details.

2024-05-13: Changed the list of PunyInform games in the "Story file" dropdown. Added descriptions of the games. Updated to Ozmoo 14.23, which fixes some bugs.

2024-05-04: Added option to delete multiple files in one go.

2024-04-28: Updated to Ozmoo 14.21, which has a new feature: Typing "x" in an early Infocom game is automatically (and invisibly) expanded to "examine".

2024-04-26: Added a page for Ozmoo for Acorn. Changed the non-Acorn page to show separate options for different target platforms.

2024-04-25: Found and fixed the issue causing the page to crash with status 500 every once in a while. Updated to Ozmoo 14.18, fixing a bug which would freeze a z3 game if room name contained a newline character.

Recent noteworthy updates

  • Added link to Lurking Horror and Sherlock with sound for MEGA65
  • Ozmoo now supports the Commander X16 as a target

Ozmoo is a Z-code interpreter for the Commodore 64, 128, Plus/4, the MEGA65 and the Commander X16. You can use this page to build the interpreter and bundle it with a game. You can upload any story file you like, or you can pick one of the story files which are always available in the dropdown list under "Build game". Ozmoo can build games with sound for the MEGA65, but Ozmoo Online lacks the interface for this. We have prepared an archive for download, containing MEGA65 builds of the two games that Infocom released with sound: The Lurking Horror and Sherlock.

[More information about Ozmoo]



Build game

Common settings
 
Story file:   
Language / Font:  
(*) Please learn more about Ozmoo and fonts first!
 
Command history:
Cursor:    
 
Colour scheme
Check out different colour combinations here.
For colours to work well on real hardware, use black or white background or foreground!
 NormalDarkmode
Background:    
Text:    
Border:    
Statusline:     (z1-z3 only!)
Input text:     (z1-z4 only!)
Cursor:    
Splashscreen text:
 
 


Platform specific settings
 
 Commodore 64Commodore 128Plus/4MEGA65Commander X16
Loader image:    (*.kla)      (*.mbo)    
Build mode:          
Scrollback buffer:          
Undo:          
Smooth scrolling: (40 col only)      
Inform 7 XL stack:        
 
 
 
 
 


Upload Z-code file (.dat .z1 .z2 .z3 .z4 .z5 .z7 .z8), Blorb file (.blorb .blb .zblorb .zlb), Koala Paint multicolour image (.kla) or Multi-Botticelli image (.mbo)
 


Your files: